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Author Topic: 56 years later and still the WC apologists deny the conspiracy.  (Read 2521 times)

Online Jack Trojan

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Re: 56 years later and still the WC apologists deny the conspiracy.
« Reply #130 on: December 10, 2019, 10:26:15 PM »
Orthorectification is a process used in map-making where everything has to appear on the same-scaled plane, as if the satellite or plane that took the photo was always directly above specific areas in the photo. It relies on ground control points (GCPs).

So the "flattened out" images you referred to earlier are used to draw maps. And you're likening that to 3D models applied to life photos? Amazing.

Scaled in the same XYZ dimensions as the subject matter. And typically using 1:1 units of measure.

The measurements are known parameters fixed in the 3D model and the life subject itself. If they parallel, there should be matching points. In the case of the autopsy left-profile photo, a coincidence of planes ensured accuracy.

Map-making and video games. You CTs really think outside the box.

Close range photogrammetry applies the exact same principles and physics as for satellite mapping. You must apply it to a 2D image of a 3D object if you want to measure it like you are trying to do. Ortho-rectification actually distorts the image over a 2D plane, which is why it is never appropriate for close range photogrammetry. This is why you shouldn't do it, or justify it without knowing what you are talking about.

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Re: 56 years later and still the WC apologists deny the conspiracy.
« Reply #130 on: December 10, 2019, 10:26:15 PM »

Online Bill Chapman

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You, nor I have the info needed to ortho-rectify 2D images you find on the internet. That is my point.

Yes there is, which is why you can't assume anything you know nothing about. And what does "properly scaled" mean?


Any 2D image is not suitable for this. You can't "concede" a % of distortion, you have to measure and rectify it. And there is zero distortion on my 3D laser test, because it is already in 3D.

I thought you understood the concept of manipulating a digital 3D model. It's how video games work. A 3D model is rendered in 2D using hidden lines and projection algorithms. You hamstring yourself by converting everything from 3D to 2D and then expect us to believe you got it right.

For that, you fail since you have no interest in the truth. Carry on LNer.

For that, you fail since you have no interest in the truth. Carry on LNer.
>>> With that, you've just lost the argument

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